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Useful Info

The changes page shows the latest modifications to the game.

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* Nanvaent help directory: Changes

Please email any further questions to help@nanvaent.org. You may also wish to have a look at the FAQ.

New changes include:

15th February 2008:

    Extended the maximum idle time specifiable by "maxidle" to 1 hour.

27th September 2007

    Forester
    Able to forge a "Foresters Hammer" from a Steel War Hammer
    Thump rewritten and upgraded to scale the damage with level
    Only foresters can pray at forester shrines

    Cleric
    Added prayer "circle of healing" a group heal prayer
    Barkskin has been changed so the protection scales with levels
    and skills.
    All cleric curses removed, replaced with Vengeance a damage over
    time curse.
    Blessing of Renewal - cast on a tank, will reduce the cost of
    healing prayers on the tank. 
    Blessing of Protection - bless the tank to take less damage.

    Knights
    Gained the "Ward" ability - ultimate tanking/protection mode
    Charge GP cost has been reduced
    Flank GP cost has been reduced

    Fighters
    Gained the "Ward" ability - ultimate tanking/protection mode

    Elementals
    Gained the ability to "Firewalk"

    Wizards
    Skyfire - write a message in magical letters in the sky
    Fire Arrow - upgraded slightly
    Magic Missile - Wizards gain an extra magic missile at certain levels 
    upto a maximum of 3 missiles.
    Burning hands has been slightly downgraded
    Stinking cloud has been slightly upgraded 
    Fireball has been slightly downgraded
    Familiars - Level 200+ Wizards have learned the ability to summon 
    familiars.
    The Imp, the Wisp and the Dragon(for those powerful enough) can be 
    summoned. Familiars bestow extra power to the Wizard master.

    All guilds have gained a bonus to skills above and beyond the maximum
    level you can advance that skill.

    Only Fighters, Knights and Wolves can protect players.

    Ents have a new racial command, Root will bestow useful effects on the Ent

18th July 2007

    Epic skills have been made harder to get.
    NOTE: This change does NOT affect your skills in any way. It only
    affects the description.

1st May 2007

    The CHAT channel is now available for new players when they log on.
    In order to reduce the number of potential players offended by some
    of the more lurid and tasteless conversation topics, the 'FOUL'
    channel has been added.
    !!! Conversations will be diverted to the FOUL channel if necessary !!!

21st March 2007

    If you 'pray' on holy ground after dying, then you will no longer
    reincarnate in Nanvaent village.

9th March 2007

    The 'posse' command for organising xp parties has been added.

7th March 2007

    A new channel for discussion and reflection on GAMES has been added.
    
    All fights in the arena are now death fights that will affect your ranking 
    as well as count for the quest. You will still die in the arena, but you
    will no longer lose a life. The arena scoring has also been improved.
    Because of these changes, all arena scores have been reset.  

2nd March 2007

    Fighters can now advance smithing to level 150 for exorbitant amounts
    of xp and money. Smithing advanced over level 100 will be enhanced.
    More smithing changes coming soon.

1st March 2007

    Advancing skills in guilds now costs money. Use the 'cost <skill>'
    command to find out how much.

12th January 2007

    Guild Updates, today featuring Cake.
        Foresters:
                Traps will now give an indication when they are triggered.
                Rope, Pit and Net traps have been buffed slightly.
                Tiger, Bear and Gorilla have been upgraded.
                Gorilla's now get "warcry", daze your opponent for a short
                time.
                Dispel fear buffed.
                Rest command buffed.
        Clerics:
                Eldritch shield rewritten/buffed.
                Curse prayers now cost slightly less gps.
        Thieves:
                Some small cosmetic changes.
        Fighters:
                Level 200 command Deathwish released.
                Defend command tweaked, now more defensive.
        Elementals:
                Tornado tweaked, critical cast now gives 2 tornados.
                Elementals can no longer use swords.

2nd December 2006

   Guild Updates, Brought to you today by the letter "C" and the number "5":
        Low level thieves have had gp costs reduced for common commands.
        Level 200 Foresters get a new animal - Anacondas.
        Level 200 Barbs get the GBH command.
        Level 200 Elementals get the "Lightning Storm" spell.
        Level 200 Wolves get "Ancient Spirit Wolf" companion.
        Level 150 Wizards get "Chain Lightning" spell.
        Level 100 Wizards can use the "Arcane Transmutation" spell.
        Level 90 Bards get the "duel" combat mode.
        Level 20 Wizards get "Veil of Midnight Shadows" spell.
        Clerics Eldritch shield upgraded.
        Wizards Invisibility improved.
        Barbarians berserk tweaked/improved.
        Wolves throttle tweaked/improved.
        N'thydarak guild tweaked.
        Many other small tweaks and bug fixes.
	
21st June 2006

    Dark elves now have the following stat modifiers:
        Strength:     Very Poor
        Wisdom:       Above Average
        Constitution: Very Poor
        Dexterity:    Above Average
        Intelligence: Excellent

15th June 2006

    The Blood God is now recruiting alcolytes. Those interested should
    seek out the temple in Alexandria.

2nd April 2006

    Tell, say and channel histories now respect 'bleep' settings.
    Channel messages by anyone you are ignoring will now also be
    ignored.

22nd Febuary 2006

    The 'bleep' command has been added. This can be used to mask out
    swearwords with ***s on channels, tells, says and shouts.

2nd Febuary 2006

    A new TRADE channel has been added for you to discuss exchanging
    equipment.

15th January 2006

    "commands quests" now shows up commands gained through completing
    quests.

12th December 2005

    Passed out players will no longer follow anyone.

11th August 2005

    When you die in the underground lake, don't forget to dive to 
    retrieve your belongings!

3rd April 2005

    The chistory (or ch) command has been extended to allow 
    'ch -<num> <channel>' to display <num> lines of channel history.
    Channel histories have also been increased in size alongside this.

12th November 2004

    Cleric prayers have been changed. This directly affects any Clerics 
    between levels 60 and 100.

16th August 2004

    Kill xp when teaming has been re-balanced.

31st May 2004

    Consider has been updated. There are probably still wrinkles that
    will need to be ironed out. Thanks for your patience.

20th March 2004

    Moved over to new machine - game performance increased dramatically.
    Please visit http://www.nanvaent.org/fund/ to help cover the costs
    of the improvement!  

17th March 2004

    Please read http://www.nanvaent.org/fund/ and contribute if you can!

6th March 2004

    The rights help page has been updated a little. 'help rights' to
    read it.

24th January 2004

    'webster' now uses dictionaries supplied by www.dict.org - this should
    give more definitions back.

20th August 2003

    Quest points are no longer required to become or advance as an addict.
    The addict commands 'home' and 'return' are available to anyone over
    level 200.

    Kill xp for teaming has been increased.

5th July 2003

    The quest limits no longer restrict all advancement when you hit the
    quest barriers.

1st June 2003

    The qp values on the hiscore have been bought up to date for those
    players who have not logged in since the qp values have changed.

10th May 2003

    Advancing now warns about upcoming quest requirements.

9th May 2003

    The levels for quest requirements have moved.
    Use 'cost <main skill> to 100' in your guild room to verify.

27th April 2003

    Some quest titles have been changed. 

27th March 2003 

    A 'war' channel has been added.

10th February 2003

    Drow slavedriver reports that leaving your slaves unattended for
    lengthy amounts of time is no longer advisable

16th January 2003

    Some quests have been removed.
    Thieves can now player kill again.

14th December 2002

    Some quests have had their QP rewards modified. You may notice
    an increase or decrease in your QP.

4th November 2002

    Players logging on from a site recently logged off from will be
    placed into a waiting room temporarily

24th August 2002

    Writing to channels now costs social points.

12th August 2002

    A progressive mayor with new policies has revitalised Grudul into a
    modern day city.

11th May 2002

    Guilds commands can now be used to attack hidden victims.

28th April 2002

    Robes are now treated as though they are cloaks.

15th March 2002

    'commands help' should now contain help for all general/player/guild
    commands.

[ See 'help changes.<year>' for previous changes ]

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