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Useful Info

The changes page shows the latest modifications to the game.

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Nanvaent help directory: Changes
Please email any further questions to help@nanvaent.org. You may also wish to have a look at the FAQ.

New changes include:
15th February 2008:
Extended the maximum idle time specifiable by "maxidle" to 1 hour.
27th September 2007
Forester
Able to forge a "Foresters Hammer" from a Steel War Hammer
Thump rewritten and upgraded to scale the damage with level
Only foresters can pray at forester shrines
Cleric
Added prayer "circle of healing" a group heal prayer
Barkskin has been changed so the protection scales with levels
and skills.
All cleric curses removed, replaced with Vengeance a damage over
time curse.
Blessing of Renewal - cast on a tank, will reduce the cost of
healing prayers on the tank.
Blessing of Protection - bless the tank to take less damage.
Knights
Gained the "Ward" ability - ultimate tanking/protection mode
Charge GP cost has been reduced
Flank GP cost has been reduced
Fighters
Gained the "Ward" ability - ultimate tanking/protection mode
Elementals
Gained the ability to "Firewalk"
Wizards
Skyfire - write a message in magical letters in the sky
Fire Arrow - upgraded slightly
Magic Missile - Wizards gain an extra magic missile at certain levels
upto a maximum of 3 missiles.
Burning hands has been slightly downgraded
Stinking cloud has been slightly upgraded
Fireball has been slightly downgraded
Familiars - Level 200+ Wizards have learned the ability to summon
familiars.
The Imp, the Wisp and the Dragon(for those powerful enough) can be
summoned. Familiars bestow extra power to the Wizard master.
All guilds have gained a bonus to skills above and beyond the maximum
level you can advance that skill.
Only Fighters, Knights and Wolves can protect players.
Ents have a new racial command, Root will bestow useful effects on the Ent
18th July 2007
Epic skills have been made harder to get.
NOTE: This change does NOT affect your skills in any way. It only
affects the description.
1st May 2007
The CHAT channel is now available for new players when they log on.
In order to reduce the number of potential players offended by some
of the more lurid and tasteless conversation topics, the 'FOUL'
channel has been added.
!!! Conversations will be diverted to the FOUL channel if necessary !!!
21st March 2007
If you 'pray' on holy ground after dying, then you will no longer
reincarnate in Nanvaent village.
9th March 2007
The 'posse' command for organising xp parties has been added.
7th March 2007
A new channel for discussion and reflection on GAMES has been added.
All fights in the arena are now death fights that will affect your ranking
as well as count for the quest. You will still die in the arena, but you
will no longer lose a life. The arena scoring has also been improved.
Because of these changes, all arena scores have been reset.
2nd March 2007
Fighters can now advance smithing to level 150 for exorbitant amounts
of xp and money. Smithing advanced over level 100 will be enhanced.
More smithing changes coming soon.
1st March 2007
Advancing skills in guilds now costs money. Use the 'cost <skill>'
command to find out how much.
12th January 2007
Guild Updates, today featuring Cake.
Foresters:
Traps will now give an indication when they are triggered.
Rope, Pit and Net traps have been buffed slightly.
Tiger, Bear and Gorilla have been upgraded.
Gorilla's now get "warcry", daze your opponent for a short
time.
Dispel fear buffed.
Rest command buffed.
Clerics:
Eldritch shield rewritten/buffed.
Curse prayers now cost slightly less gps.
Thieves:
Some small cosmetic changes.
Fighters:
Level 200 command Deathwish released.
Defend command tweaked, now more defensive.
Elementals:
Tornado tweaked, critical cast now gives 2 tornados.
Elementals can no longer use swords.
2nd December 2006
Guild Updates, Brought to you today by the letter "C" and the number "5":
Low level thieves have had gp costs reduced for common commands.
Level 200 Foresters get a new animal - Anacondas.
Level 200 Barbs get the GBH command.
Level 200 Elementals get the "Lightning Storm" spell.
Level 200 Wolves get "Ancient Spirit Wolf" companion.
Level 150 Wizards get "Chain Lightning" spell.
Level 100 Wizards can use the "Arcane Transmutation" spell.
Level 90 Bards get the "duel" combat mode.
Level 20 Wizards get "Veil of Midnight Shadows" spell.
Clerics Eldritch shield upgraded.
Wizards Invisibility improved.
Barbarians berserk tweaked/improved.
Wolves throttle tweaked/improved.
N'thydarak guild tweaked.
Many other small tweaks and bug fixes.
21st June 2006
Dark elves now have the following stat modifiers:
Strength: Very Poor
Wisdom: Above Average
Constitution: Very Poor
Dexterity: Above Average
Intelligence: Excellent
15th June 2006
The Blood God is now recruiting alcolytes. Those interested should
seek out the temple in Alexandria.
2nd April 2006
Tell, say and channel histories now respect 'bleep' settings.
Channel messages by anyone you are ignoring will now also be
ignored.
22nd Febuary 2006
The 'bleep' command has been added. This can be used to mask out
swearwords with ***s on channels, tells, says and shouts.
2nd Febuary 2006
A new TRADE channel has been added for you to discuss exchanging
equipment.
15th January 2006
"commands quests" now shows up commands gained through completing
quests.
12th December 2005
Passed out players will no longer follow anyone.
11th August 2005
When you die in the underground lake, don't forget to dive to
retrieve your belongings!
3rd April 2005
The chistory (or ch) command has been extended to allow
'ch -<num> <channel>' to display <num> lines of channel history.
Channel histories have also been increased in size alongside this.
12th November 2004
Cleric prayers have been changed. This directly affects any Clerics
between levels 60 and 100.
16th August 2004
Kill xp when teaming has been re-balanced.
31st May 2004
Consider has been updated. There are probably still wrinkles that
will need to be ironed out. Thanks for your patience.
20th March 2004
Moved over to new machine - game performance increased dramatically.
Please visit http://www.nanvaent.org/fund/ to help cover the costs
of the improvement!
17th March 2004
Please read http://www.nanvaent.org/fund/ and contribute if you can!
6th March 2004
The rights help page has been updated a little. 'help rights' to
read it.
24th January 2004
'webster' now uses dictionaries supplied by www.dict.org - this should
give more definitions back.
20th August 2003
Quest points are no longer required to become or advance as an addict.
The addict commands 'home' and 'return' are available to anyone over
level 200.
Kill xp for teaming has been increased.
5th July 2003
The quest limits no longer restrict all advancement when you hit the
quest barriers.
1st June 2003
The qp values on the hiscore have been bought up to date for those
players who have not logged in since the qp values have changed.
10th May 2003
Advancing now warns about upcoming quest requirements.
9th May 2003
The levels for quest requirements have moved.
Use 'cost <main skill> to 100' in your guild room to verify.
27th April 2003
Some quest titles have been changed.
27th March 2003
A 'war' channel has been added.
10th February 2003
Drow slavedriver reports that leaving your slaves unattended for
lengthy amounts of time is no longer advisable
16th January 2003
Some quests have been removed.
Thieves can now player kill again.
14th December 2002
Some quests have had their QP rewards modified. You may notice
an increase or decrease in your QP.
4th November 2002
Players logging on from a site recently logged off from will be
placed into a waiting room temporarily
24th August 2002
Writing to channels now costs social points.
12th August 2002
A progressive mayor with new policies has revitalised Grudul into a
modern day city.
11th May 2002
Guilds commands can now be used to attack hidden victims.
28th April 2002
Robes are now treated as though they are cloaks.
15th March 2002
'commands help' should now contain help for all general/player/guild
commands.
[ See 'help changes.<year>' for previous changes ]
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